August
21, 2003
It’s so nice to
see a really good film that is a complete surprise…
Sony Classics picked
it up in Cannes, so there won’t be a bidding war. It’s animated, so
there won’t be a junket. And there is no oral sex involved, so it won’t
cause a jam at the door of the Varsity 3 & 4.
But I will promise
you this… the Toronto festival crowd that wanders in to Sylvain Chomet’s
Les Triplettes de Belleville (aka Belleville Rondez-Vou) will find
themselves as charmed as charmed can be. I can’t think of a movie better
to beat those mid-festival blues than this breath of absolute fresh
air and joy.
The French film
is the story of… you know, there is no point in trying to explain. There
is a boy, his grandma, his dog, the Tour d’ France, some mafiosos, a
really big boat, a really little boat and a set of triplettes who seem
to be the result of a marriage of MacBeth and Bring In Da Noise,
Bring In Da Funk.
One of the most
extraordinary things is that this French film manages to play its entire
80 minutes without subtitling or dubbing. It is a visual feast in the
unspoken international language of comedy. Really. I can’t wait to take
my 12 and 14-year-old niece and nephew to see this film. I’m sure they
will love it and if I told them it was French, they would scream bloody
murder about not seeing it. And so, it is our job to help people overcome
their prejudices. And it is up to Sony Classics to find something more
appropriates than The Chubb Chubbs to play before this film to
fill out a 90 minute running time. Some classic Max Fleischer,
which I believe they own the rights to, would be spectacularly appropriate.
ALSO:
I attended an interesting evening presented by the Producer’s Guild
of America, presenting visual effects producers and supervisors, including
an ILM rep and the team from The Matrixes. There’s not much to report
about the event. But it did make me think…
A major element
of the discussion was the current trend towards a much more integrated
effort between departments on the major effects film. Every piece of
the puzzle, which has gotten more and more complicated, can be a part
of not only a better product, but a more cost effective product, if
the different groups communicate before the move forward in what is,
by some necessity, a trial and error business.
What struck me is
that the way we make movies is changing dramatically and will keep changing
dramatically. As digital effects become cheaper and cheaper and continue
to fill the void in ways that wouldn’t have been considered just a few
years ago, standards will change.
For some reason,
the bug on Brittany Murphy (or was it on Ashton Kutcher?)
in Just Married always comes to mind. You could tell that they
animated the bug and I suppose that the bug was more realistic than
it would have been in the old days, when they would have used a rubber
bug in the wide shot and a real bug in close-up. But the actors behaved
differently in that scene than they would have with a rubber bug in
the bed. They were playing to something that was not there. Does it
really matter? A little.
I guess the point
is that as angry as it has made some people out there, George Lucas
is not insane. Virtual production will happen. I don’t think that virtual
actors will become a norm. There is an emotional connection to real
people. But already, virtual sets are more commonplace than we are even
aware of.
Even in animation,
all the grousing about the end of “traditional animation” in the wake
of the success of some “CG animation” is based on a false notion. As
far as I know, since the CG chandelier in Disney’s Beauty & The
Beast, there has not been a major “traditional animation” release
that has not had a significant amount of CG work in the mix. The movie
that was the focus of the discussion this summer was DreamWorks’ Sinbad,
but even in the ads for that film, you could see CG work on the ocean,
the ship and a number of the creatures that Sinbad fights.
Then there was the
conversation during DreamWork's presentation of their next four animated
projects… when Jeffrey Katzenberg explained that the look of
traditional animation would soon be able to be duplicated on a computer
and that when that happened, the traditional look would become a palette
worth considering for future use, taking advantage of the best of both
art forms.
This also tracks
to conversations I keep having about the integration of the internet
into studio marketing mindsets. The web is, in the end, just another
media opportunity. But it is completely different than any other medium
ever known to man. It is truly reactive. The relentless recklessness
of rumor mongering and the willingness of “traditional” media to print
anything unsubstantiated piece of information as news so long as they
can foist the “it was written on xyz.com” lie on it has become the one
clear downside. Yet, the skills to fully exploit the opportunity continue
to be dismissed by most... which is not to say that some studios are
not making major strides.
I don’t want to
get into a history of internet movie marketing. My point is that like
the process of making films... like the process of evolving animation
tools… the internet is another evolving tool that requires integration
into the mindset of the great pros we have working in the marketing
and publicity game these days.
For instance, I
have noticed this month that the AP wire is running movie reviews days
before the general embargo dates in a weekly basis. As one smart cookie
pointed out, AP is providing copy to newspapers who generally print
those reviews on the embargo date. But the review is still on the web,
like any other. Meanwhile, the Reuters wire is running reviews from
The Hollywood Reporter before the embargo date, as the trades are generally
free to run their reviews 10 days early or so. Also, Ebert & Roeper
& The Movies have introduced a new segment, standardizing the rare
choice to review a movie a week early when there are two thumbs up into
a feature of the show.
What are the rules
now? Publicists will tell you, understandably, that the rules are whatever
they tell you. We are all creatures of habit. But the rules are changing
around us. A few years ago, Time & Newsweek were doing deals that
allowed them to do early exclusive features on films. This summer, there
were a number of early reviews, by deal, by both magazines. Forget for
a moment the monumental irrelevance of both outlets in the current era,
spurred along by the delegitimization of both by just these kinds of
deals, making their covers indistinguishable from the cover of People
or Entertainment Weekly one or two week a month. Why are the deals still
being obsessed on at the cost of others? Habit.
Marketing, in most
cases, has become as much about control of the product roll-out as it
is about the product itself. Advertising dollars open movies, with few
exceptions, and anything that gets in the way of the effect of those
dollars is a problem. (We’re talking about movies that expect to open
to more than $10 million.) But control has been lost. And now the question
is, how do you take all the tools available to you and make the best
of it?
The question in
production is, how do you take all the tools available to you and make
the best film?
The question in
animation is, how do you take all the tools available to you and make
the best animation?
This may seem rather
obvious, but the resistance to change is as great in this business as
in any. The daily risks are so enormous that change is incredibly intimidating.
But as we try to keep the cap on the familiar by holding the tide against
the small attacks, the cycle of time causes our traditional allies to
change tactics. The newsweeklies feel the need to compete with celebrity
covers… Ebert & Co. feel the pressure of ratings… DreamWorks positions
Sinbad as “traditional animation”… critics feel the need to point out
and rage against the imposition of CG the way they once railed against
sound and color.
The notion of making
choices individually and not systematically is a challenging one. Staffs
are already terribly overworked and the idea of getting down and dirty
with every journalist out there for every movie is more than daunting.
On the other hand, staffing is still the cheapest expense of any marketing
department in the business. I don’t think there is a marketing or publicity
team in town in which the top five salaries for a year total as much
as a minute ad on Friends.
On the PGA panel,
the Effects Supervisor for Spider-Man 2, who also worked the
original film, told the story about doing the first one without a special
effects editor and that she and others refused to work the second show
without one. Bully for them. But how could that fight even take place?
What is that? A $200,000 budget line on a movie with a $150 million
below-the-line budget? Come on!
The way things are
going these days, whether you are dealing with production or press,
you need to reset your perspective and expectations every six months
or so. That’s hard, especially when you have the weight of releasing
movies on you all the time. And if you are not in a position of real
security, it can certainly be dangerous. But it must happen because
the map is changing more rapidly than ever. The lessons of the Summer
of 2003 were based on the Summer 2002 lessons, but were quite different
in substance. And the same will be true about this summer’s lesson upon
reflection on the Summer of 2004.
The irresistible
force of change always ends up hitting the immovable object of tradition.
Until then, all noise.
THEN
AGAIN: From Cynthia Turner’s Cynopsis: “On August
26 ESPN airs its original drama series Playmakers, and being
fully sponsored by Universal Pictures' The Rundown, the show
will air minus commercials.”
As David Mamet
once had the late, great Don Ameche say, “Things change.” Oh,
how they do.
READER
OF THE DAY: OFF
THE REZ writes:
“Now that Freddy vs. Jason is a hit, and Aliens vs. Predator is about
to start filming and there are tons or rumors about Michael Meyers and
Ash and Hellraiser joining the fray or getting their own movies, it
might be fun to pair off other “franchises” into potential blockbusters
(not!!!!)
How about Charlie’s
Angels vs. Tomb Raider
Lethal Weapon
vs. Rush Hour
Shrek vs.
Monsters Inc.
Pirates of
the Caribbean vs. Cutthroat Island
I Spy vs.
Hollywood Homicide
Bend it like
Beckham vs. Ladybugs
I’m sure there are
a million more better ones people can think of…”
E
ME:
Well?
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