February
15, 2006
It took nine days
and a few drinks to finally have an argument about the future of distribution
on a ship filled with Canadians and film business civilians.
However, the late
night conversation with four very smart non-civilians inspired yet another
perspective on my behalf. One of the gentlemen was adamant about the
notion that the expanding market will continue to float a healthy film
industry. Another insisted on counting up the overall revenue spent
on entertainment shown and heard via electronics and marveled at how
hundreds of billons of dollars could lead to losses within the industry.
Then there was the notion that exhibition has gone through great bankruptcy
periods a few times and that they always seem to reemerge with a new
look.
And all of that
is true and makes sense.
In fact, there is
no one more personally interested or who believes more in forms of future
distribution more than myself.
The problem is that
the film business is not a grand secret monopoly that acts on well thought
out plans and executes brilliantly. There is no question that this is
a business that operates on certain collusive ideas that serve as a
foundation for the day-to-day business. Every studio operates on the
basis that every other studio will behave in certain accepted ways.
There was a huge
fuss, for instance, when Disney went after the fledgling DreamWorks
animation division by re-releasing Disney classics on the same weekend
or a week before DreamWorks' brand new animated films. Of course, opening
any animated film in the period in which kids will be out of school
and/or looking for animated films makes sense. And there is no "there
can only be one animated film in November" rule anywhere. But the
move by Disney seemed both personal and targeted against a potential
competitor and it became a story for that reason.
Now if someone comes
up with a serious competitor for iPod soon, guess what will happen -
if possible - a month before that product is released? Yes. There will
be another new iPod innovation, along with a $50 price cut across the
line, along with a massive ad push. It is Apple's right and Apple's
responsibility to its investors to bar the gates from invaders. It is
also Apple's right and responsibility to avoid price competition with
its own product, which is why you can't buy a non-video iPod with more
than 10 gigs of space in a retail store anymore. (I think the next level
down is even smaller, but the boat is rocking and the internet connection
doesn't inspire research on iPod sizes.)
iPod knows what
many smart people are forgetting about the film business right now.
The film biz swims like a shark, smooth and relentless, and it never
seems to stop. But it is much more complicated than that, like films
themselves. A million tiny little decisions are made every day and any
one of them can have a real effect on the subsequent response to films
in all of their delivery modes. No one knows the "right" answer
to each of these questions, so studios hire people they think have the
most knowledgeable insight to the answers - the people who make the
best guesses - and let it rip.
What is not done
in the film business - look, nothing up my sleeve! - is to allow market
forces to determine the future of anything. That is not to say that
market forces don't matter, but if market forces are the massive ocean,
each movie is a large ship floating in that sea. And every decision
the captain and crew makes along the way helps guide the ship to the
place they end up at... whether the destination was intended or not.
There is a spectacular
allure to the idea of democracy in business or in art. And as far as
the government is concerned, it should be an absolute democracy. But
the reality of movies that cost money to make and distribute, true democracy
leads to true failure in the majority of cases. I would love to be able
to get onto the "they just have to make better movies" bandwagon,
but there is no evidence to support this premise at the box office.
First and last, the word "better" and the word "good"
are completely subjective.
No one ever suggests
that grocery stores serve only "good" food in order to boost
business. True, there is a success with Whole Foods based on a higher
quality, healthier (at least in perception) option in food shopping.
But like early art houses, Whole Foods is a niche business that charges
premium prices and serves an audience that is willing to pay more and
make more effort in order to feel good about what they are eating at
home. In addition, the stores have cleverly supplanted the mom &
pop deli business and made large scale inroads into pre-made, but not
pre-packaged foods. But if you have kids who eat junk, you're not going
to find your Lunchables, your Cokes, your Glad bags, your Mach 3 blades
or your Wonder Bread at Whole Foods. And what films are the biggest
sellers in the world? Lunchables with a side of Coke and Wonder Bread
that will make you vomit into your Glad bag and then try to slit your
wrists with the Mach 3.
The reason why the
film business doesn't innovate very often, when not under the direct
threat of bankruptcy, is that collectively, it is like the world's biggest
ship and simply turning a few degrees towards a different horizon is
a few years' work. And now, as we face the more significant technology
shift since the television, the cry of "we survived television,
this will work out too," is as idiotic as "digital distribution...
feh... never will amount to anything."
(The reason why
Video/DVD was not nearly as impactful as TV or the current move to having
greater access to all entertainment options than ever in history is
one of size. Video/DVD added markets and changed the landscape, but
the Niche-ing of Entertainment is a tsunami in comparison, absolutely
out of anyone's direct control. There was never any real threat of being
swallowed by Video/DVD. There is a threat in Niche World and my constant
arguing about it has always been about learning to ride the wave, not
pretending the wave isn't very near on the horizon.)
Movies are not widgets.
As much as we talk about the grosses all the time, it is not a gross
sales game... or at least not now it isn't. Each movie is, in the context
of a large movie business tent, an individual event, from birth to marketing.
Many are under the auspices of studios that engage in more than 10 such
forays a year, trying to take advantage of economies of scale. But as
soon as marketing costs started crossing the $20 million mark on a regular
basis, each film, studio made or not, became its own city-state. Each
movie took on the possibility of being a savior or a slap in the face.
Each movie became a two or three year journey instead of the ongoing
work of a collective.
The post-theatrical
distribution world, in the era of the DVD, became like licensing was
to major couture clothing brands in the 70s and 80s. Back before brand
licensing, the Calvin Kleins, Guccis, Ralph Laurens, and Chanels of
the world were exclusive products, accessible only to those willing
to spend lavishly (to extend a theatrical moviegoing metaphor too far).
But suddenly, these famous labels were available in easily accessible
ways at prices that everyone could afford, whether as moderately priced
clothes, perfumes, or underwear. And it was sensational for a while...
until the success of the low-end business started eating away at the
high-end business. And everything ended up in Filene's Basement or Loehman's...
just more fodder for the racks of 50% off sales.
Going to the movies
is a high end brand that is still extremely successful. And the post-theatrical
market is wider, cheaper and also extremely successful. What needs to
change is not the model (except perhaps for more differentiation, not
less), but the processes within the model. Movies should be made for
less with greater rewards for success for everyone. New ad models must
be created. And when greater expense is called for, it must be spent...
but as soon as everyone is dipping into the high-priced well, real money
becomes Monopoly money and the stakes become untenable. Instead of simply
repeating that cycle again, it is time to break the cycle and to use
the future to the industry's advantage instead of behaving like plankton
in a sea of green.
EMe.
January 3, 2006
- Reflections On A New Year
January 6, 2006 - Sundance
Preview
January 5, 2006 - The
Business Of 2005, Pt 1
January 9, 2006 - The
Business Of 2005, Pt 2
January 11 - Munich
In Sequence | Act
1 | Act 2 | Act
3
January 12 - V
For Vendetta